F1 2010 video game preview

This season’s Formula One World Championship has been the most intense and competitive yet with the top five drivers separated by just twenty points with seven events left to run. It would be great for the fans to experience this unique sporting contest in the footsteps of these racing idols with the possibility of driving these amazing fast racing cars.

Well it seems we have the chance – be it virtually and the use of our Xbox 360 and PlayStation 3 – with the launch of a new video game from the makers of Colin McRae DiRT and Race Driver GRID.

Out next month a new video game will be available on sale that has capture the excitement and drama of Formula One. Codemasters’ F1 2010 will feature all the drivers, teams, cars and circuits based on this year’s championship.

And judging by the various screenshots plus video diaries posted by Codemasters, this new game will be very special in placing the player into the world of Formula One motor racing.

The last time I have played a video game based on my favourite sport was Studio Liverpool’s Formula One Championship Edition on the PlayStation 3. The game was based on the 2006 season and despite the High Definition visuals, it was quite frustrating to play. The reason? Understeer. No matter what set-up you applied to dial out the annoying understeer problem, the car will always drift out wide when going around a corner…

In addition, because it is based on the 2006 season, the sport and regulations have changed so dramatically that it feels really dated compared to now. No Lewis Hamilton at McLaren? Groove tyres over slicks? Plus racing around on old tracks like Magny-Cours is not fun.

With the upcoming F1 2010, not only do we have the latest drivers, teams, cars and tracks, but the developer have added new features to being in a role of a top-class racing driver. Read the Formula1.com article for the full details below:

F1 2010™ is the first multi-format, high definition Formula One videogame from Codemasters®, the developer and publisher of award-winning racing games, under its exclusive worldwide agreement with Formula One Administration Limited.

Complete with all the drivers, teams and circuits featuring in the current 2010 FIA Formula One World Championship, F1 2010 will immerse players in the glamour and exhilaration of the world’s most exciting motorsport, from the paddock to the track.

Developed using Codemasters’ EGO™ Technology Platform, an evolution from the award winning EGO Engine, F1 2010 will deliver an unrivalled F1 experience, powered by cutting edge graphics, advanced physics systems and integrated network play.


All the cars, all the stars – fully licensed, F1 2010 features all the drivers and teams contesting the 2010 FIA Formula One World Championship, including drivers’ world champions Jenson Button, Lewis Hamilton, Fernando Alonso and Michael Schumacher.

Every circuit, beautifully realised – race wheel-to-wheel on all 19 of the 2010 tracks, each modelled with exceptional attention to detail and jaw-dropping visuals. The revitalised line-up features iconic circuits including Silverstone, Spa-Francorchamps and Monaco and challenges players to race at the returning Canadian Grand Prix, take on Singapore’s dramatic night race in high definition for the first time and debut ahead of the drivers on the all-new Korean circuit.

Be the Driver, Live the Life – there is more to being a Formula One driver than being the fastest person on track and F1 2010 is the first game to allow players to experience the exclusive world of Formula One like never before. From the paddock to the garage, everything is viewed from the driver’s perspective, as players are immersed in the building excitement and drama of a race weekend. Players will interact with rival drivers, team members, fans, and of course, the press, which all affect the way the gamer’s career plays out. Use the media to spur the team on or to criticise the lack of car development and pressure rivals in the hope that they fold during the championship run-in…

The world’s greatest cars, the most exciting racing – building on the heritage of producing award-winning racing games for over a decade, Codemasters is uniquely placed to realise the spectacle and exhilaration of racing 320km/h-plus Formula one cars. F1 2010 embraces the broad range of Formula One fans, from casual gamer to hardcore simulation enthusiast, and delivers a range of difficulty levels and driving aids for players of all skill levels to experience the thrill of becoming a Formula One driver. Players can fully customise a huge range of vehicle variables to suit their style of driving and eke every last ounce of performance from their car, or leave the leg work to their race engineer and head straight out onto the track. F1 2010 will also support a comprehensive range of racing wheels for the ultimate racing experience.

Fully dynamic weather – affecting strategy, performance and delivering stunning visual effects, F1 2010 features the most advanced weather system in any racing game. Codemasters’ ‘Active Track’ technology means the grip in the wet or dry for each circuit’s track surface is modelled down to just 30cm. Individual tyre performance is accurately modelled depending on the amount of grip, rain or standing surface water there is at any given point. Players can adjust their driving style by searching out grip or take the line that allows water to cool their tyres or adjust their strategy by making a pit stop to change tyres.

Unprecedented authenticity – Codemasters has used its unprecedented access to the world of Formula One to connect the development team directly with Formula One teams and tyre manufacturers. Extensive consultancy has taken place with a range of F1 professionals, including race engineers, mechanics and drivers. This real world experience is combined with F1 data, including CAD and on-board telemetry, to deliver a race experience complete with authentic handling, accurate circuits and precisely modelled racing cars. To ensure fans get the ultimate racing experience, former F1 driver Anthony Davidson has been embedded into the Codemasters development team as Technical Consultant to advise on handling and performance.

Build a career – whether players wish to work their way up from the bottom, switching teams as they go, or build a dynasty with their chosen team, gamers can fully realise their aspirations in F1 2010’s extensive and challenging career mode. Players compete with their closest rival, their teammate, to become the priority driver and shape the future development of the car by performing well in races and funding performance upgrades. Battles out on the track will develop into rivalries with drivers from other teams, but keep it clean or the media will be waiting…

Experience the drama of the pit – Codemasters has worked closely with Formula One teams to motion capture a fully manned pit crew, delivering a gameplay experience which is vibrant and full of pressure. The full pit lane, featuring each team in their various stages of strategy, becomes home to tense and exciting moments of drama as the drivers and crew work to return their car to the race as fast as possible.

Full online multiplayer – F1 2010 will include extensive online multiplayer options allowing players to take on their friends and the rest of the world in a range of race modes.

EGO powered F1 – F1 2010 is being developed on the EGO Game Technology platform, evolved from the award winning EGO engine. Enabling Codemasters’ development talent to share tools and technology across Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters’ game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI, advanced physics systems and integrated network play.

Check out this latest YouTube video featuring the game in action:

It all sounds great and I am definitely looking forward to playing this game. The visuals look very realistic especially racing in the wet and the idea of taking part in press conferences giving interviews sounds appealing.

Hopefully the car handling – the most important part of racing games – will be forgiving and yet difficult to master to appeal to players into the pinnacle of motor racing.

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